Color Grading with Da Vinci Resolve: Beginner to Advanced
Contenuto del corso
(Lezioni: 127 – Durata: 33 ore)
✅ Sezione 1: Introduction
1. Introduction
2. Course overview
3. DNX CODECS DOWNLOAD LINK [DO NOT SKIP]
4. Internal Databases
Sezione 2: The Conform: Getting a project into Resolve
5. Overview of the conforming process
6. The Media Panel Whistle-stop
7. The Edit panle whistle stop
8. The Edit Panel: Clip Attributes
9. Master Project Settings
10. BAKED MASTER FILE DOWNLOAD LINK
11. The Baked Master Workflow: Shorts and Corporate
12. XML DEMO PROJECT DOWNLOAD LINK
13. XML Round-trip part 1: Simple Pre-grade in Premiere Pro and Offline Reference
14. XML Part 2: organizing the project and importing footage for shorter projects
15. XML Part 3: Proof-checking our conform
16. AAF DEMO PROJECT DOWNLOAD LINK
17. The AAF Part one: Generating the AAF
18. The AAF Part 2: Reconforming in Resolve
Sezione 3: The Scopes
19. SCOPES AND PRIMARY TOOLS ASSET DOWNLOAD LINK
20. The Color Panel Whistle-Stop
21. The Scopes Part 1: Luma Waveform
22. The Scopes Part 2: RGB and Parade
23. The Scopes Part 3: Vectorscope
Sezione 4: Primary grades
24. Overview of the primary Grade
25. Primary Grading Pt1: Primary Wheels; luma adjustments
26. Primary Grading Pt2: Primary Wheels and color adjustments
27. Primary Grading Pt 3: RGB Curves and Luma adjustments
28. Primary Grading Pt 4: RGB Curves and color adjustments
29. Primary grading Pt 5: The Log Wheels
30. Primary Grade Pt 6: Stills Gallery
31. The Node Tree Pt 1: Organizing as we work
32. Primary Grading Pt7: Auto Colour
33. Primary Grading Pt 8: Matching a short sequence with our primary tools
Sezione 5: Secondary grades
34. Overview of the Secondary Grade
35. The Scopes Part 4: Histograms
36. The Secondary Curves Pt1 :The Attribute curves
37. The Secondary Curves Pt 2: Sat and Luma
38. The colour warper basics
39. The Hue Saturation Luma Qualifier
40. Introduction to Power Windows
41. Basic Tracking
42. Keyframing and Fixing a Track
43. The Node Tree Pt 2: Being transparent about Alpha
44. The Node Tree Pt 3: Copying nodes
45. Matching a short sequence with Secondaries
Sezione 6: The dreaded Tech Part 1: the Basics
46. Overview of basic tech
47. The basics of Codecs
48. Bit Depth
49. Compression and Data Rate
Sezione 7: Basic delivery for web
50. The Delivery Panel Whistle-Stop
51. Delivery Settings
52. Mutliple Deliveries
53. XML Pt 5: Reconforming your project back in your edit software
54. The AAF Part 3: Reconforming in Avid
Sezione 8: Real world project 1: Corporate video
55. CORPORATE VIDEO ASSET DOWNLOAD LINK
56. A workaround for crossfades in the Baked Master workflow
57. Approaching the grade; thinking like a Colorist
58. Look Development
59. The First Pass
60. Keeping track of our grade
61. The Second Pass
62. The Third Pass, Signoff and Delivery to Client
Sezione 9: Lookup Tables (LUTs) and the Magic Mask
63. An introduction to Lookup Tables
64. Where to Apply and generate LUTs
65. 1D and 3D LUTs
66. The Magic mask: Basics
Sezione 10: Grading a music video
67. MUSIC VIDEO ASSET DOWNLOAD LINK
68. The conform
69. look development
70. The First Pass: Exterior Scenes
71. The First pass: Interior Scene
72. The Second pass
73. The Final Pass
Sezione 11: Module 12: Intermediate node Tree and more magic masks
74. Parallel nodes, advanced organisation
75. Parallel Nodes, overlapping
76. Layer Nodes, overlapping and alpha
77. Layer Nodes, blend modes
78. Shared Nodes
79. The Render Cache, the basics
80. The Magic Mask: Advanced
Sezione 12: The Feature Film Scene
81. FEATURE FILM SCENE ASSET DOWNLOAD LINK
82. The Conform; A Problematic XML
83. Contrast Conventions
84. Raw vs. Footage
85. A Working Introduction to R3D
86. Look development
87. The First Pass
88. The Second Pass
89. The Third Pass
Sezione 13: RED
90. The Debayer
91. The IPP2 Decode
92. Compression Ratios
Sezione 14: The Full Short Film
93. SHORT FILM ASSET DOWNLOAD LINK
94. Look Development
95. The First Pass
96. The Final Pass
Sezione 15: Colour Space and Gamma
97. Colour Space
98. Chroma Subsampling
99. Standard and Log Gamma
Sezione 16: Advanced Node Tree
100. RGB Splitter Nodes
101. Compound Nodes
102. Introduction to OFX: Blur
103. OFX: The Face Refiner PT 1 STUDIO ONLY
104. OFX: Face refiner PT 2 STUDIO ONLY
105. OFX: Beauty STUDIO ONLY
106. OFX: Color Compressor
107. OFX: Alpha Shrink and Grow STUDIO ONLY
108. OFX: Sharpening
109. OFX: Grain
Sezione 17: Color Management
110. Introduction to color management
111. Color management presets
112. Color Management Settings
113. SDR Broadcast for the EU and North America
114. Cinema Delivery
Sezione 18: The Adds
115. THE ADDS ASSET DOWNLOAD LINK
116. First pass
117. Second Pass Pt 1
118. Second Pass Pt 2
119. Third pass
Sezione 19: Building a workstation
120. Introduction to building a workstation
121. Processors
122. Graphics Cards
123. Motherboards
124. Storage and Drives
125. GUI Monitors
126. External Reference Monitors
127. Control Surfaces