Contenuto del corso
(Lezioni: 232 – Durata: 129,5 ore)
✅ Sezione 1 – Basics: Introduction to Blender (50 min)
001. Course Introduction
002. Downloading Blender
003. Blender Settings and Preferences
004. Blender Interface and Navigation
✅ Sezione 2 – Basics: Mesh Modeling (5h e 1 min)
005. Adding and Transforming Mesh Objects Pt. 1
006. Adding and Transforming Mesh Objects Pt. 2
007. Create an Object with Blender Primitive Objects DEMO
008. Editing Mesh Objects
009. Create an Object by Pushing/Pulling Vertices of a Primitive Object DEMO
✅ Sezione 3 – Basics: Mesh Editing Operations I (2h e 56min)
010. Extrude
011. Extrude DEMO
012. Delete/Fill/Join
013. Loop Cut/Subdivide
014. Loop Cuts and Delete/Fill/Join DEMO
015. Bevel and Inset
016. Create an Object with These Operations Pt. 1 DEMO
017. Create an Object with These Operations Pt. 2 DEMO
018. Create an Object with These Operations Pt. 3 DEMO
✅ Sezione 4 – Basics: Most Common Modifiers (1h e 58 min)
019. Subdivision Surface Modifier
020. Mirror Modifier
021. Create a Symmetrical Object DEMO
022. Boolean
023. Array
024. Most Common Modifiers: DEMO
✅ Sezione 5 – Basics: Using Orthographic Reference (1h e 21 min)
025. Orthographic Reference
026. Model an Object Based on a Reference Image Pt. 1 DEMO
027. Model an Object Based on a Reference Image Pt. 2 DEMO
✅ Sezione 6 – Basics: Mesh Editing Operations II (1h e 48 min)
028. Knife and Bisect
029. Spin/Smooth/Shrink
030. Bridge Edge Loops
031. Model an Object with These Operations Pt. 1 DEMO
032. Model an Object with These Operations Pt. 2 DEMO
➖ Sezione 7 – Basics: Sculpting (41 min)
033. Introduction to Mesh Sculpting
• Sculpting Workspace
• Sculpting Brushes
• Non-sculpting Brushes
➖ Sezione 8 – Basics: Methods of Subdivision for Sculpting (1h e 32 min)
• MultiResolution Modifier
• Dynamic Topology
• Sculpt an Organic Form Pt. 1 DEMO
• Sculpt an Organic Form Pt. 2 DEMO
➖ Sezione 9 – Basics: Sculpting with Symmetry (1h e 39 min)
• Symmetry Settings
• Sculpt a symmetrical Organic Mesh Pt. 1 DEMO
• Sculpt a symmetrical Organic Mesh Pt. 2 DEMO
➖ Sezione 10 – Basics: Retopology (2h e 30 min)
• Introduction to Retopology
• Retopologize Sculpt Pt.1 DEMO
• Retopologize Sculpt Pt.2 DEMO
• Retopologize Sculpt Pt.3 DEMO
➖ Sezione 11 – Basics: High-Res Sculpting (41 min)
• Sculpting Cleanup
• Sculpting with Alphas
➖ Sezione 12 – Basics: Introduction to Textures and Materials
• Introduction to Materials
• Coloring a Model with Materials DEMO
• Shading and Textures Pt. 1
• Shading and Textures Pt. 2
• Create a Tiling Texture DEMO
➖ Sezione 13 – Basics: UVs
• Introduction to UV Space and Coordinates
• UV Unwrapping a Complex Object DEMO
• Texel Density
➖ Sezione 14 – Basics: 3D Texture Painting
• Texture Painting: Color Maps Pt. 1
• Texture Painting: Color Maps Pt. 2
• Texture Painting: Non-Color Maps
• Color a Model in the 3D Texture Painter Pt. 1 DEMO
• Color a Model in the 3D Texture Painter Pt. 2 DEMO
➖ Sezione 15 – Basics: Normal Maps
• Normal Maps
➖ Sezione 16 – Basics: Rendering
• Lights
• Camera
• Engines and Settings
➖ Sezione 17 – Basics: Final Project
• Final Project Overview
➖ Sezione 18 – Character Creation: Fundamentals of Blender
• Introduction
• Preferences
• Blender UI
• Object Menu Pt. 1
• Object Menu Pt. 2
• Object Menu Pt. 3
• Object Menu Pt. 4
• Object Menu Pt. 5
• Object Menu Pt. 6
• Edit Menu
• Material and Shading
• Vertex Painting
• Texture Painting
➖ Sezione 19 – Character Creation: Modeling a Simple Stylized Character
• Face Pt. 1
• Face Pt. 2
• Body
• Clothes Pt. 1
• Clothes Pt. 2
• Shoes Pt. 1
• Shoes Pt. 2
• Material Pt. 1
• Material Pt. 2
• Vertex Painting the Eye and Making the Eyelid Pt. 1
• Vertex Painting the Eye and Making the Eyelid Pt. 2
• Vertex Painting the Face
• Rigging the Character with Riggify Add-on Pt. 1
• Rigging the Character with Riggify Add-on Pt. 2
• Posing
• Lighting Techniques
• Particles
• Compositing
➖ Sezione 20 – Character Creation: Fundamentals of Sculpting in Blender
• Mouse or Pen
• Introduction to Sculpt Menu Pt. 1
• Introduction to Sculpt Menu Pt. 2
• Brushes Pt. 1
• Brushes Pt. 2
• Brushes Pt. 3
• Brushes Pt. 4
• Brushes Pt. 5
• Workflows of Sculpting
• Dyntopo
• Remesh and How to Combine it with Multires Modifier
• The Three Phases of Sculpting Anything
• Workflows to Make a Base Mesh Pt. 1
• Workflows to Make a Base Mesh Pt. 2
• Workflows to Make a Base Mesh Pt. 3
• Workflows to Make a Base Mesh Pt. 4
• Workflows to Make a Base Mesh Pt. 5
• Workflows to Make a Base Mesh Pt. 6
• Workflows to Make a Base Mesh Pt. 7
➖ Sezione 21 – Character Creation: Final Project
• Using References in Blender and Pureref
• Blockout of the Head
• Blockout of the Body and Limbs
• Primary Forms of the Body
• Blockout of the Clothes
• Shoes
• Last Polishes Before Retopology
• Retopology of The Head
• Retopology of The Torso
• Retopology of The Lower Limbs
• Retopology of The Upper Limbs
• Multiresolution and Shrinkwrap
• Quadriflow Remesh
• QuadRemesher
• Detailing The Shoe
• Detailing the Rest of The Character
• Making The Zipper and Doing Some Adjustments
• UV Unwrapping The Character
• Texturing The Body Pt. 1
• Texturing The Body Pt. 2
• Texturing The Jacket
• Texturing the Hoody, Belt, Eyes, and Zipper
• Texturing the Shorts
• Texturing the Shoe
• Lighting the Scene
• Rigging
• Posing
• Goodbye
➖ Sezione 22 – 3D Environments: Introduction and Overview
• Introduction
• Quick Overview
• Pipeline
➖ Sezione 23 – 3D Environments: Quick Design Principles
• Key Principles and Techniques
➖ Sezione 24 – 3D Environments: Important Tips and Shortcuts
• Interface
• Pie Menus
➖ Sezione 25 – 3D Environments: Starting
• Thumbnails
• Collecting Resources
• Blocking
• Continue Blocking
• Asset Browser
➖ Sezione 26 – 3D Environments: Texturing
• Adding Simple Textures
• Breaking Texture Tiling
• More Tiles Breaking Tips
• Blender Shader Approach Pt. 1
• Blender Approach Pt. 2
• Mixing Two Textures
• Blending Different Objects
• Texture Painting
• Wet Surface Painting
• Manipulating a Single Texture
➖ Sezione 27 – 3D Environments: Modeling
• Before We Start
• Blocking
• Continue Blocking
• Starting with Details
• Array, Shear & Instancing
• More Details
• Curves and Curves from Objects
• Starting with Stairs
• Rails from Curves
• More Rails
• Rails Adjustments
• More Rails Adjustments
• Making Final Adjustments
• Vertical Stairs
• Creating Platform Boundary
• Optimizing Geometry
• More Details
• Drawing Curves
• Adding Cable Details
• Details with Boolean
• Some Adjustments
• More Cables
• Last Touches
• Starting with Texturing
• Color Coding Diferent Objects
• Separating Bolts and Adding UV Grid
• More UV Grids
• Organizing The Model
• Adding Textures
• Starting with Ambient Occlusion
• Adding Ambient Occlusion
➖ Sezione 28 – 3D Environments: Destroying and Detailing Assets
• Quick Destruction
• Animating Destruction
• Animating Cables
• Combining Objects for Better Results
• Manual Approach
• Manual Approach (Continue)
➖ Sezione 29 – 3D Environments: Sculpting
• Quick Introduction
• Making Our First Asset
• Creating Variations
• Creating Assets From Existing Assets
• Texturing Rocks
• Preparing Assets
➖ Sezione 30 – 3D Environments: Lighting and Camera Settings
• Main Scene
• Exploring Better Compositions
• HDRIs
• Lighting and More Details
• Using Images as Environments
➖ Sezione 31 – 3D Environments: Rendering and Composting
• Render Settings – Test Rendering
• Scene Settings – Quick Compositing
➖ Sezione 32 – Bonus: Fast Learning
• Basics Pt. 1
• Basics Pt. 2
• Basics Pt. 3
• 3D Environments Pt. 1
• 3D Environments Pt. 2
• 3D Environments Pt. 3
• 3D Environments Pt. 4
• 3D Environments Pt. 5
• 3D Environments Pt. 6
• Character Creation Pt. 1
• Character Creation Pt. 2
• Character Creation Pt. 3
• Character Creation Pt. 4
• Character Creation Pt. 5
• Character Creation Pt. 6
232. Last Words